This is a 3D project I am currently working on. I am making a 3D model of a GM Command Gunpla that I own. The reference I am using is a 1/100 scale plastic model. So far I have the Head and torso modeled and UVed. Advertisements
This is a piece inspired by the book series “The Wheel of Time” in which the ways are a kind of portal that leads to many different areas in this world.
This piece was again inspired by the Gothic horror style and incorporates some lovecraftian elements. One of my biggest inspirations for this piece comes from the Castlevania games and early Final Fantasy. This piece is a skull with the face peeled away in an exaggerated scream. The creature attached also has one long tentacle acting…
This is a work in progress post for my skull creature. I have most of the modeling done and have started on the UV sets.
This piece was inspired by the Gothic horror style and incorporates some Lovecraftian elements. One of my biggest inspirations for this piece comes from the Castlevania games.The piece itself is an amalgamation of faces with long tentacle like tongues and voids for eyes. The name legion is a reference to the multiple faces on this…
This piece is a 1950s style diner where the people involved have T.V.s for heads.
This is an update on my TV Diner project. I have the characters textured and now I can move on to rigging for my final renders.
In this update I have completed the textures for my condiments and the diner itself. I also experimented with the lighting for the diner. Next I have to texture my characters and learn substance painter.
This is an update on my TV Diner project. Here I have the UVs completed for my waitress character.
This is another update on my TV Diner scene this time with the UVs done for the rest of the room and the condiments holder. Next I have to do the UVs for my two characters then I can start the textures.
This is an update to my TV Diner project.
This is an update to my TV Diner project with a customer model. This is just a rough model next on the list is clothes and smoothing.